Roblox reported strong revenue and bookings growth driven by user engagement and monetization improvements, alongside significant advancements in platform safety and technology. However, growth is tempered by the impact of age-check rollouts and a platform ban in Russia, leading to revised, lower full-year guidance.
Revenue grew 39% year-over-year to $1.4 billion, and bookings grew 43% year-over-year to $1.7 billion.
positiveAverage daily active users (DAUs) grew 35% to 132 million, and hours engaged increased 43% to 31 billion.
positiveOperating cash flow was $629 million, up 42% year-over-year, and free cash flow totaled $596 million, up 40% year-over-year.
positiveThe company is investing in novel game expansion, including increasing the Developer Exchange (DevEx) rate to 37.8% for age-checked O18 users in the U.S. and launching creator programs like Roblox Jumpstart and Incubator.
positiveSignificant technological advancements are being made, including foundational upgrades to the engine for higher realism and advanced avatars, and the development of 'Roblox Reality' for photorealistic multiplayer gaming.
positiveDAU and bookings growth decelerated from prior periods due to platform ban in Russia (effective December 2025) and greater-than-expected headwinds from the age-check rollout, which restricted communication and slowed new user acquisition.
attentionFull-year 2026 revenue growth guidance revised down to 20%-25% (from prior expectations), and bookings growth revised down to 8%-12%.
negativeConsolidated net loss was $248 million, an increase from $216 million in Q1 2025.
negativeThe company accrued $57 million for settlement agreements with certain states regarding youth-related consumer protection and digital safety matters.
attentionDAUs outside the U.S. and Canada grew 40% year-over-year, while DAUs in the U.S. and Canada grew only 17%, indicating a significant geographic disparity in growth.
attentionFull-year free cash flow guidance revised down to $1.05 billion - $1.275 billion, a decrease of 6% to 22% year-over-year.
negativeMargin expansion indicates improving profitability and operational efficiency. Measured in basis points (bps): 100 bps = 1.0%.
Forward-looking guidance is subject to change and does not constitute a guarantee. Actual results may differ materially from these estimates.
Special items are non-recurring events that may distort period-over-period comparisons. Analysts typically adjust for these when calculating normalized earnings.
We continue to make progress towards our ambitious target of capturing 10% of the global gaming content market.
While our aggressive push to enhance safety lowers our expectations for topline growth in 2026, it makes our platform fundamentally better and amplifies the long-term growth potential.
We are now publicly sharing our vision for a new foundation for creation and play code-named “Roblox Reality” that combines hyperscale multiplayer gaming with photo-realism.
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Operational metrics provide insight into business drivers and customer engagement beyond traditional financial measures.