Inspired Entertainment reported a strong third quarter with significant Interactive segment growth, driven by strategic execution and digital expansion. The company is further streamlining its business model through divestitures and operational efficiencies to focus on higher-margin digital offerings.
Total Revenue increased 12% to $86.2 million, driven by record Interactive revenue up 48% year-over-year.
positiveAdjusted EBITDA grew 11% to $32.3 million, with Interactive Adjusted EBITDA up 55% year-over-year.
positiveBoard authorized a $25 million share buyback program, signaling confidence in future performance.
positiveGaming segment revenue increased 20% to $27.1 million, and Adjusted EBITDA increased 33% to $13.1 million.
positiveVirtual Sports revenue decreased 17% to $9.3 million, and Adjusted EBITDA decreased 25% to $6.6 million.
attentionNet loss of $1.9 million compared to a net income of $2.8 million in the prior year.
negativeAdjusted EBITDA margin decreased slightly from 38% to 37% year-over-year.
attentionThe sale of the UK holiday parks business will reduce Adjusted EBITDA by an unspecified amount, though the company expects margin expansion from the digital shift.
attentionMargin expansion indicates improving profitability and operational efficiency. Measured in basis points (bps): 100 bps = 1.0%.
| Segment | Current | Prior Yr | YoY | % Total |
|---|---|---|---|---|
Corporate allocation(1) | N/A | $2400.0B | — | — |
Corporate allocation(1) | N/A | $1900.0B | — | — |
Corporate allocation(1) | N/A | $7400.0B | — | — |
Corporate allocation(1) | N/A | $7000.0B | — | — |
| Total Revenue | $0.00M | — | — | 100.0% |
Segment performance shows business unit health and growth drivers.
Forward-looking guidance is subject to change and does not constitute a guarantee. Actual results may differ materially from these estimates.
Special items are non-recurring events that may distort period-over-period comparisons. Analysts typically adjust for these when calculating normalized earnings.
Sustained momentum in Interactive continues to build, delivering another record quarter.
Gaining market share in largest markets and expect further gains with new titles and multiplayer experiences.
Gaming business continues to perform well and gain share; Virtual Sports has stabilized and is positioned for year-over-year growth in 2026.
Commentary excerpts from earnings call transcripts provide management's perspective on performance, strategy, and outlook. Always review full transcripts for complete context.
Operational metrics provide insight into business drivers and customer engagement beyond traditional financial measures.